CyberEdu

 

Sponsored by ACES and the University of Maryland Division of Information Technology

 

What is CyberEdu?

CyberEdu is an online cybersecurity education platform that allows users to learn basic cyber skills in an interactive gaming environment. The user is thrown into the cyber world and has to use their new cyber knowledge and wits to solve the problems and get back to reality. This platform can be accessed here

What is the goal of CyberEdu?

The purpose of CyberEdu is to educate college students about basic cybersecurity skills and practices. Not all students have the opportunity to learn from the ACES program yet all students are deeply connected to cyberspace. CyberEdu will help to create an educated online community at the University of Maryland.

Where did CyberEdu come from?

CyberEdu is a collaboration project between ACES and the Divison of Information technology. The initial ACES cohort came up with the idea for CyberEdu during the first semester Project NEThics assignment. From there, project lead Bobby Crumbaugh developed the project further, bringing in other ACES students to build the gaming environment. This project has received constant support from Amy Ginther, UMD DIT and Dr. Michel Cukier, Director of the ACES Program.

 

Who developed CyberEdu?

Bobby Crumbaugh~ Project Lead

Senior Finance and Operations Student

Jonathan Hansford~ Lead Programmer

Senior Computer Science Student

Corbin Ford~ Developer

Senior Computer Science Student

Jules Iglesia~ Developer

Junior Computer Science Student

Akil Alleyne~ Lead Graphic Artist

Senior Studio Art: Graphic Design Concentration

Jasmine Thomas~ Graphic Artist

Senior Studio Art: Graphic Design Concentration

Grant Hoover~ Lead Video Designer

Sophomore Computer Science Student

 

 Other important members who have shaped CyberEdu include:

1.     Rinor Jusufi

2.     Cadeem Franklin

3.     Matt Long

4.     Yichen Qian